Planeswalker

Information
A Planeswalker is a powerful entity who is able to travel across the planes of existence. Their unique ability to move from one world to the next, allowing them to expand their knowledge and power through the experiences they collect in said travels.

Culture
After the Planeswalker spark ignites, one has the power to dedicate one’s life to a personal mission, whatever that may be. A Planeswalker’s life is consumed with the exploration of the Transcendent Realms, the discovery of strange secrets and experiences, and the plumbing of the depths of one’s own mystic soul.

Abilities

 * Precognition: Planeswalkers can see their own future in a theoretical sense. This power can be obstructed or blocked by tachyons.


 * Telepathy: ability to read minds and project thoughts.


 * Molecular Reconstruction: Planeswalkers can rebuild themselves from just their psychic presence alone even being vaporized is not enough to "kill" them.


 * Immortality: Planeswalkers cease aging upon ascendance.


 * Superhuman Strength: Hurling objects of several hundred tons is of little effort to a planeswalker.


 * Psychokinesis: Planeswalkers can move objects with their mind with little effort, generate barriers and hurl cohesive psychic energy.


 * Phased Matter: Planeswalkers can leave the phase of normal matter entirely for moderate lengths of time, rendering them immune to any conventional attack. (example: bullets would just pass right through them harmlessly)


 * Power Augmentation: Planeswalkers are capable of greatly augmenting another being's powers.


 * Superhuman Stamina: Planeswalkers can remain active for prolonged periods of time without tiring. They do not require sleep.


 * Astral Projection: Through the use of their psychic presence, Planeswalkers can project themselves in other places or even in the minds of allies or enemies.


 * Psychic Healing: Planeswalkers can absorb the pain of injured people to ease their suffering, and induce superhuman rapid healing even repairing what would otherwise be lethal injuries.


 * Projection of Will: Planeswalkers can use this ability which considerably boosts the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight. With their power, they can coordinate entire fleets of ships, allowing them to perform at maximum efficiency, acting as a single entity with the ability to counter every enemy move quickly and effectively. Though ideal for meditating large-scale conflicts, battle meditation was equally effective when employed for the benefit of one's comrades in small skirmishes, attacks, and duels.


 * Probability Manipulation: Planeswalkers have the ability to affect probability fields around specific objects. For example, through an act of will, can cause electrical systems to malfunction or for another example to allow for someone to miraculously dodge a bullet via some seemingly unrelated circumstance (such as randomly tripping on their own shoelace).


 * Illusion projection: Planeswalkers have the ability to manifest and to create illusions in reality with no visual boundaries. These illusions can be generated from the user's mind or from the victim's. These illusions can affect more than just sight, they can resemble touch, smell taste and hearing.